Wednesday, December 31, 2014

What I'm Playing: Papers, Please

It finally happened, you guys. I bit the bullet and installed Steam. I could no longer resist the siren song of all the indie games available on the platform. Grudgingly, I have expanded my PC gaming beyond Wesnoth and Minecraft!

JV was over the moon about this and got me some Steam credit for Christmas. I sat on it until the Winter Sale, and immediately pounced on Papers, Please. This was a game I first heard about via NPR. Considering that NPR reports on games once every never, that's how you know this is a must-play game.

Jorji is my favorite. 
People talk a lot about video games as art these days. Gamers in particular (a demographic I only tangentially belong to, if that) often get their undies in a bunch over the perceived legitimacy of their favorite pastime. I've always found that irritating, to be honest. Here's a hint: people aren't treating you like a child because you like video games. It's because you're acting like a child in every other respect

That's a rant for another day, though. What was I talking about? Video games! Art! 

There's never going to be a satisfactory definition for art ("Art"). It will always include things that still don't pass the "sniff test"; it will always exclude things that by all rights belong. But playing Papers, Please got me to thinking about Art and how it applies to video games. I had three different friends who don't know each other at all tell me on three different platforms that when it comes to video games as art/Art, Papers Please is a prime candidate. The last game I had heard people talk about in the same way was Heavy Rain. What is it about these games that connects them to art? What about them is different from other games? 

Even though I just said there's never going to be a satisfactory definition for Art, I'm going to circle back to that for a moment and propose a rough definition here: successfully and meaningfully conveying an experience. If only because that is what Papers, Please does well, and in particular what makes its gameplay aspects so crucial to that conveyance.

If we are going to talk about video games as art, beyond just the escapist route of games-as-narrative-method, then I think that is the route writers and developers are going to need to go. We have plenty of story-telling media: books, movies, graphic novels, etc. But they are all one-way, top-down experiences; games are inherently interactive. Even when there is just one narrative in the game and one ending you can get, you play and progress the story of a game differently than the story in a movie or a novel progresses. 

People have started to see the value of games by introducing choice elements into the story. Fable is a classic example of this: as you make good or evil choices, the story and your appearance change accordingly. Of course, the problem with Fable and other games that hopped on that MORAL CHOICES!! bandwagon is that the moral choices are painfully stark (my perennial favorite Jade Empire is guilty of this as well): do you save the children from the burning orphanage or let loose another fireball so it burns all the faster?

Much realism. So moral. Very wow.

Moral choices like that are now par for the course with many Western RPGs these days, and thankfully have become a bit better implemented. Stopping at this trick of moral choices isn't really enough to successfully and meaningfully convey experience, though, even if it is the first step of connecting the player to the game beyond mere clicking or button mashing.

Heavy Rain took this idea of "outcome of game events changing the story" and applied in a slightly different way that nonetheless made a lot of difference. No longer is it about moral choices, or at least, only moral choices: Heavy Rain is also about your success and failure. How well you handle a task can change the track of the story.

But did Heavy Rain "successfully and meaningfully convey an experience"? That is harder to say. The draw of Heavy Rain is in the story, which I can say without spoilers is dramatic and intense and kind of fucked-up right from the get-go. Even with the different endings (I think there are four or five?) and the player-story interaction, the gameplay is still primarily a means of taking you through a preset story, even though you can now effect it in more meaningful ways than many other games. The fact that the narrative is still the artistic focus of Heavy Rain is underscored by the fact that there are already noises about adapting it for a live-action movie. (It would be a great movie. I would watch it.) The story of the game is what's "Art" about it, not the gameplay aspect. This is highlighted by the fact that rather than play through the game itself, I looked up the ending online. I didn't want to have the protracted experience of playing the game; I just wanted to finish the story.

That is where Papers, Please differs from Heavy Rain. By taking one narrow aspect of life—working as a border control agent—and gamifying it, Papers, Please  manages to convey the stress, confusion, and moral ambiguity of working as a government agent who is simultaneously a tiny cog in a massive machine and the arbiter of people's lives and even deaths. There is a general track that the "story" takes: some of the papers you process will be randomly generated, but others will more or less repeat. There are always triggered events that will shorten work days, lead to new rules and regulations, and sometimes both. Like Heavy Rain, how well you manage these events has an effect on the world at large, the bulk of which you only read in headlines. If you deny or allow a known sex trafficker, dozens of dancers at a sketchy nightclub are murdered. But if you manage to get him detained, you break up a sex-trafficking ring.

The experience conveyed by Papers, Please is one that is well-suited to the challenges and stresses of a video game environment. There is not overmuch of a story here, no well-paced plot with rising action, climax, and denouement. It, like life, is just an endless series of puzzles, with themes or miniature stories here and there, and stress. Lots and lots of stress. You couldn't adapt it to a movie or a novel and have the same experience. Papers, Please has to be a game, in a way that Heavy Rain doesn't.

There is also an endless mode, with a few different submodes:



I haven't tried any of them yet. I want to clear all of the story mode endings first.

What else should I get in Steam's Winter Sale, you guys? For Linux, please!!

Wednesday, December 24, 2014

What I'm Reading: A House for Mr. Biswas

Sometimes I read a book that has a cool idea, but I wish the writing were sharper and better. Other times I read a book with marvelous writing, but the story the author wanted to tell is just not a story I want to read.

So it goes with A House For Mr. Biswas. Mohun Biswas...am I supposed to like him? Feel sorry for him? Feel contempt? Are the problems in his life there because he has no ability to defend or stick up for himself? Or are they there because of his family of in-laws?

Mr. Biswas begins life as an ill-fortuned baby and it all goes downhill from there. You find it very hard to root for him, though. I'm reminded of those romantic comedy plots where there is only drama because the characters won't sit down and talk to each other, thus letting the misunderstandng boil over into comedy. ("Comedy.") I hate those plotlines and I can never stand to watch movies or read books based on those sorts of misunderstandings because they are just so easily avoided in real life. I have the same frustration with M. Biswas. His marriage and all the resulting problems could have been avoided if he had just said the damn words, "No, I don't want to marry your daughter."

He gets harder to like as the book goes on, as everything that is wrong in his life he traces back being forced to relate to his wife (whom he never seems to like, ever) and his in-laws (who afford him zero respect). Maybe Mr. Biswas is intended to be a buffoon, someone we don't like but someone we laugh at. If that is the case, he is still too well-meaning to really be a satisfying laughing-stock. His store closes because he extends too much credit to customers; he makes sure to visit his daughter to lives at the in-laws house in the next town over and to check that she's not getting beatings or awful food. It doesn't feel good to laugh at someone like that; Biswas is no Ignatious J. O'Reilly.

There is just something so repulsive about the book that reading it has become a chore (which it usually isn't for me). It started off well but it has become tedious. It's the only English-language book I have on my person for our upcoming Christmas trip to the farm, though, so I expect I'll power through whether I want to or not. At least being at the farm I'm likely to finish it faster than I would otherwise.

Sunday, December 21, 2014

Super-Exciting Winter Solstice Announcement!

I've been sitting on this for a while, but everything has been finalized and set in order so I can tell you all:

Kokoba jewelry is available for sale in the Da Vinci Center gift shop!



The Da Vinci Center is a hands-on science museum for kids and families in Allentown, PA, not far at all from where I grew up. It has lots of great activities and exhibits, and most importantly we share similar visions: making science (and math!) fun and accessible. The Da Vinci Center was also a huge part of my growing-up years, though not in the form it is today. Prior to this funky new building, the Da Vinci Center was known as the SMART center and operated out of nearby Lehigh University, where they broadcast footage for the JASON project. As an elementary school student, I attended some of their JASON project broadcasts at Lehigh University (and even had the t-shirt for YEARS afterwards to prove it!). Later, they moved off Lehigh Campus into their own building (that had previously been part of Bethlehem Steel), called the Discovery Center, and I had a few memorable field trips there as well: I remember crawling around in a dark labyrinth, a static electricity display, landfills, and more. As of 2005, the center runs in its own new building on the Cedar Crest College campus. Stop by and wave hello to my jewelry display if you're ever in the Lehigh Valley!

I hope to have pictures of the display to show you guys soon. From everything I've heard about it, it looks great!

Friday, December 19, 2014

Five Fandom Friday: My Must-See List of Christmas Movies

This 5 Fandom Friday is inspiring a lot of classics in other posts, but to be honest I'm not much of a Christmas classics fan. Some of my choices will be a little....odd.

1. Rudolph the Red-Nosed Reindeer

But really, is Christmas complete without this Rankin-Bass gem? No. No, it isn't. Burl Ives' singing is enough to make me feel better no matter how stressed or freaked-out I'm feeling.



2. The Charlie Brown Christmas Special

I think this one and Rudolph the Red-Nosed Reindeer were the only specials we watched regularly. The soundtrack also got heavy play during Christmas, which is fine by me.



3. The MST3K Santa Claus/Santa Claus Conquers the Martians double-header

True, Thanksgiving and its Turkey Day Marathon is like the High Holy Day for MSTies, but there's no shortage of (if by "no shortage of" you mean "two") Christmas episodes to enjoy once you've woken up from your Thanksgiving food coma.




4. The RiffTrax Christmas marathon

Mike, Kevin, and Bill (you don't know how hard it was NOT to type "Mike, Tom, and Crow," or maybe you do) have really outdone themselves on digging up really creepy old holiday shorts. JV and I are particularly fond of Nestor the Long-Eared Christmas Donkey, Santa's Village of Madness, Christmas Rhapsody, Santa and the Ice Cream Bunny, and A Christmas Dream. All of those, I can assure you, are as bizarre as they sound. Bonus points go to Nestor for being the bleakest, grimmest Christmas special I can imagine...and it's by Rankin and Bass! 



5. The Big Lebowski

Okay, so I skipped from Christmas to New Year's. Yes, for me, The Big Lebowski is a New Year's staple. I don't know why, except that it's a movie that bears up under rewatching and also goes well with booze.



What movies do you have to watch during the holidays?

Thursday, December 18, 2014

Trek Thursday: The Deadly Years

#44: The Deadly Years




In case you forgot: The Power Trio gets old. Really old. There's also some drama with the Romulans and THE NEUTRAL ZONE!!! but of course it all gets solved by Kirk.

Sometimes the science in Star Trek is just shaky. Other times it's ridiculous. That is this episode's biggest flaw, and why it isn't rated higher: while a virus that ages you prematurely is shaky (not necessarily outside the realm of possibility; at the least it sounds plausible), the episode's adrenaline cure is total nonsense. Adrenaline doesn't magically shield you from viruses, guys...

Much like the science, Kirk's leadership is by turns inspired and idiotic. Like, has he not heard of a quarantine? The infection shouldn't have spread as quickly as it did if he had followed good medical protocol. But his decision to use old, decoded frequency to bluff the Romulans into backing the hell off is excellent captaining. Would that Kirk was always that on the ball—but then, it'd be rather boring television, wouldn't it?

Tuesday, December 16, 2014

Read Play Blog: My Gaming Wishlist

Read Play Blog is a meme about video games and books, posted every 16th of the month. Bloggers are encouraged to answer a discussion question, recommend a video game that they like, and share what they're currently playing. Hosted by Happy Indulgence Books & Read Me Away!


My Gaming Wishlist

JV has a solid PS3 library. There is a short list of games in it that I still need/want to finish: Demon's Souls, Dark Souls, Dark Souls 2, Little Big Planet 1 & 2, Fallout New Vegas, 3D Dot Heroes, Bayonetta, Sengoku Basara, and others I'm sure I'm forgetting. (I've finished Ni no Kuni; I haven't hit 100% on the trophies or finished all the postgame content, but I beat the story, so I'm counting it as finished, even if I'm still grinding for 100%,  haha.) As a result, there aren't a whole lot of recent-ish releases that I'm desperate to acquire because JV already owns most of them. Instead what I could really do with are some of the few consoles we don't have.

JV has a Retron 3, which plays SNES, NES, and Genesis/Megadrive games, so we have a whole boatload of retro stuff covered. He also has a DreamCast, a GameCube, a PS2, a PS3, and an Xbox 360. Out of the ones we're missing right now, the one I would love to get the most is the Wii. Or Wii U, I guess. My brother got a Wii for the family soon after its release and I built up a small library of games. But because I was also moving around internationally soon after we got it (going back and forth between the US and South Korea), I didn't get to devote a lot of time to gaming after I graduated in 2008. As a result, I've missed most of the Wii library except Guitar Hero, No More Heroes, Ookami, Super Mario Galaxy, and Trauma Center. I have no idea what's out and available for the Wii U now, and I don't particularly care, but anything that plays Wii games is fine by me!





I've been even less diligent in keeping up with portable gaming. I have my GBA SP, and that's about it. I could use a DS and catch up on all the new portable games I'm missing out on. It finally feels like I have the time again! (Until classes and work both start again in January. Sigh...)





My recommendation

This is a stretch this month, I suppose, but I was just thinking the other day how Jade Empire is clearly the best game that BioWare has ever done (oh yeah, I went there) and how it's too bad we'll never see a sequel or even another game set in the same universe because they're too busy milking that Mass Effect cash cow. But maybe, someday, if we can all convince EA that it would make megabucks, we'll see another Jade Empire game. If you haven't played it, you should! It has probably one of the best combat systems ever devised.